![]() ![]() ![]() Would this block be in the way of a sight line? Was this wall built improperly? There was one point where I had built a wall just by stacking my bricks on top of one another and the whole thing came crashing down once the bottom brick was destroyed.Afghanistan Albania Algeria American Samoa Andorra Angola Anguilla Antigua & Barbuda Argentina Armenia Austria Azerbaijan Bahamas Bahrain Bangladesh Belarus Belgium Belize Benin Bhutan Bolivia Bosnia & Herzegovina Botswana British Virgin Islands Brunei Bulgaria Burkina Faso Burundi Cambodia Cameroon Cape Verde Central African Republic Chad Chile Colombia Congo - Brazzaville Congo - Kinshasa Cook Islands Costa Rica Côte d’Ivoire Croatia Cuba Cyprus Czechia Denmark Djibouti Dominica Dominican Republic Ecuador El Salvador Estonia Ethiopia Fiji Finland Gabon Gambia Georgia Ghana Gibraltar Greece Greenland Guadeloupe Guatemala Guernsey Guyana Haiti Honduras Hong Kong SAR China Hungary Iceland Iraq Ireland Isle of Man Israel Jamaica Jersey Jordan Kazakhstan Kenya Kiribati Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Libya Liechtenstein Lithuania Luxembourg Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Mauritius Micronesia Moldova Mongolia Montenegro Montserrat Morocco Mozambique Myanmar (Burma) Namibia Nauru Nepal Netherlands New Zealand Nicaragua Niger Niue Norfolk Island Norway Oman Pakistan Palestinian Territories Panama Papua New Guinea Paraguay Peru Philippines Pitcairn Islands Poland Portugal Puerto Rico Qatar Romania Rwanda Samoa San Marino São Tomé & Príncipe Saudi Arabia Senegal Serbia Seychelles Sierra Leone Singapore Slovakia Slovenia Solomon Islands Somalia South Africa Sri Lanka St. I suddenly cared about the design of my structures. However, once I had my resources and settled down to build my castle, the game felt different. Controlling the camera and observing the world felt very much like an RTS. I’d assign tasks to do and they would continue to do them until they dropped. Controlling my Bricktrons was like issuing orders for my units. Once I knew how to play the game, I found something that was a cross between a single player RTS and a building game like Minecraft. Luckily, developer Sauropod Studio has made a series of tutorial videos that can be watched online and I recommend them to anyone trying to learn this game. This leads to wasted time and sometimes you perform actions that you didn’t intend to do while trying to read the guide. The game has an in-game manual of sorts that attempts to teach you how to play but the game doesn’t pause of even disable your controls while you read. But in this game, I needed to seek some sort of instruction. Figuring out a game and how to do things is not something I’m against. For starters, the game is missing a proper tutorial. Playing the game however, was not as simple as my childhood pastime. The act of building up my castle and then having to defend it from monsters that were trying to destroy it felt just like my childhood memories. ![]() If there’s one thing I felt when playing this game, I felt like a child playing with my blocks and action figures again. ![]() That playful feeling extends to the gameplay of Castle Story. The pastel colors of the world really help tie the playful look and feel of the game together. Giant crystals of Brimstone and Iron can be seen dotted on the surface, every tree is a pine tree, there isn’t anything that is trying to be too realistic in this world. The world of Castle Story follows that playful theme. The Bricktrons are blobby, the castles look like model toys, and the Corruptrons that you will be fighting look menacing but not deadly. The whole game has this playful look to it. Speaking of castles, there’s nothing extraordinary about them, they look and feel like a castle should. Their yellow blobby shape was endearing as they continuously worked, gathering resources and building up our castles. Bricktrons are the little yellow guys you see throughout the game. If anything, the lack of over stylized design makes it easier to understand what’s going on and what all your Bricktrons are doing. Nothing about the game is visually stunning, but that isn’t a detriment to the game. I figured, this was a game that would eat away at my time. The game promised resource gathering, base building, and the ability to defend my base form monsters that would try to destroy it. When I first saw Castle Story by Sauropod Studios, I immediately fell in love. For Fallout 4 I spent too many hours just customizing my settlements and enjoying myself. So when I’m playing video games and I’m able to create things in the game, I tend to find myself lost in that. Taking raw materials and putting them together into something wondrous is something that will never grow old for me. ![]()
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